Hydro
Hydro - Dynamic Map
- Map Style: Dynamic, which means each teams(Blue and Red) have to capture and/or defend their respective point(1point each). If one team successfully capture the enemy's point, they wins and the game starts again, in a modified map based on which team have won the last match. If no one is able to capture any points, which means they've both defended theirs, the round will end up in a Sudden Death, with no possibility of respawning till everyone is dead, else it'll be StaleMate*.
- Maximum Players: 24
- Map Size: Medium/Small
*StaleMate: StaleMate means that no teams(Red and Blue) have managed to kill each other's players or wasn't able to capture other team's points during a Sudden Death after the time ran out(normally 5minutes).
Gravel Pit
Gravel Pit - Attack and Defend Map- Map Style: Attack and Defend, one(1) team(Red) starts on the defending side, they have to defend the 3 points A, B and C against the other team(Blue). Whenever Blues successfully capture one point, they are awarded additional time to help them capturing the others. If Red team successfully defend one point before the time runs out, they goes in Overtime*. After the round, when one team wins, they are switched, Red team's players become the Blues, and vice versa.
- Maximum Players: 24
- Map Size: Large
*Overtime: Overtime means that the attacking team have failed to capture one point before the time ran out. Being in Overtime makes the attacking team to be able to capture the points faster, but helps the defending team to restore them faster too.
2-Fort
2 Fort - Capture The Document map(CTF)- Map Style: Capture the Document, each teams have to defend their intelligence* against the other team, and they also have to capture the enemy's intelligence. Capture the Document is a CTF* like map. If you are an adept of CTF game maps, you will find this map familiar. If no team manage to capture the number of documents setted by the server(example: 3 to win), the game goes in a Sudden Death mode. If each teams have players still alive at the end of the Sudden Death, the game will end up in a StaleMate*.
- Maximum Players: 24
- Map Size: Medium
*intelligence: The intelligence is a box full of documents that each teams have to capture, it's comparable to the Flag you have to capture when playing a CTF(Capture The Flag) map in other multiplayer FPS(First Person Shooter) games.
*CTF: CTF means Capture The Flag, which is very familiar in all the great FPS(First Person Shooter) having multiplayer features.
*StaleMate: StaleMate means that no teams(Red and Blue) have managed to kill each other's or wasn't able to capture other team's points or documents during a Sudden Death after the time ran out(normally 5minutes).
Dustbowl
Dustbowl - Attack and Defend map- Map Style: Attack and Defend, one(1) team(Red) starts on the defending side, they have to defend the 3 points A, B and C against the other team(Blue). Whenever Blues successfully capture one point, they are awarded additional time to help them capturing the others. If Red team successfully defend one point before the time runs out, they goes in Overtime*. After the round, when one team wins, they are switched, Red team's players become the Blues, and vice versa.
- Maximum Players: 24
- Map Size: Medium/Large
*Overtime: Overtime means that the attacking team have failed to capture one point before the time ran out. Being in Overtime makes the attacking team to be able to capture the points faster, but helps the defending team to restore them faster too.
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